Finding 01 — the hole
Steam shows one headline score: 60.8% positive, "Mixed". That number describes almost nobody. It is the midpoint of two populations sitting at opposite ends:
In English you have an overwhelmingly loved game. In Chinese you have a failure. And Chinese is not a minority segment you can round off — it is 49.6% of every review the game has ever received, larger than English.
Finding 02 — who is writing
The first thing to rule out is brigading. It does not survive contact with the data. I compared the 300 most recent Chinese negative reviews against the 397 most recent English ones:
Not one review in the Chinese sample came from a player inside the refund window, and not one asked for their money back. Two thirds of them have over 100 hours in the game. A brigade does not look like this. This is your most engaged cohort filing a complaint, and none of them has left yet.
Finding 03 — the divergence
Both audiences are set off by the same thing — balance patches, at almost identical rates. What separates them is what they conclude from it. Share of negative reviews mentioning each theme:
Read the top row against the second. Both groups are reacting to the same patches at the same rate. English players conclude the game is badly tuned — too hard, too random. Chinese players conclude a specific person is making these decisions and does not play his own game.
Finding 04 — the buried report
16% of the Chinese sample contains profanity, some of it directed at a named individual. That surface is why this cohort gets written off. But 19% name specific cards, relics and enemies — and the most-upvoted substantive review in the sample is a card-by-card breakdown that any designer would want in their inbox:
That is a reproducible bug-class report: a character has lost its answer to a status mechanic, and the remaining answer only covers one zone. It was written by someone with 97 hours in the game. It has 30 upvotes. And it is sitting in a language your team does not read, next to reviews that open with insults.
Card and enemy names are the Chinese-build strings. English equivalents above are my best mapping and should be checked against your own localisation table before anyone acts on them — I would rather flag that than guess silently.
What I would do
Limits
Method
One public, documented, unauthenticated Steam endpoint. No login, no scraping of
logged-in pages, no CAPTCHA circumvention. The path is not disallowed by
store.steampowered.com/robots.txt, checked the day this report was written.
Swap language=english for the comparison set and
num_per_page=0 for the store-level summary. Run it yourself and you will get
these figures, allowing for reviews posted since 2026-08-21.